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Feb 9 - Chapter II teaser

Time for an update!

So, V1.2 is almost complete. As I've explained on the forums, the multiplayer update required a complete refactor of the entire game, which was extremely time consuming and mind numbing. No hard date on when it will be out, but I'm hoping soon. However,(!) In between this monotonous boiler-plate work, I managed to work some (a lot) more on the fabled "chapter II" of the game. I had to, even if it delayed the patch a few months; I needed to work creatively to keep spirits high!

Chapter II has:

80% wider levels: This opens up more horizontal exploration, and allows for more flexibility in level design.

Hard(er): The first half of the game was basically a tutorial. You learned to climb, throw, use items, and move fluently. If you were able to complete the first chapter, it's because you learned how to play the game properly. In Chapter II, mastery is applied.

Thematic: The first chapter had (more or less) elemental themed levels. Chapter II has, well.. different themes! Ha! That's all you're getting for now.

The entire soundtrack is nearly complete! Yup! Almost an entire CD's worth of music. It will be for sale with the game in the final release. A few of you guys pre-ordered it already, so you'll be getting that too when it comes out!

Chapter II has your character feeling more confident. He's made it past the ground bound tower; what's stopping him now? Sure, he might (sigh, probably will) die, but he hasn't yet. Chapter II's music -slightly- departs from the "damn, I'm going to die and what is this place" feeling the original tracks had, and progresses towards hope, mystery and valiance. (and 'nads of steel.) It was a real joy to compose, and I hope it accurately reflects the feeling of the later levels, and makes the final game that much more memorable. I won't settle for anything less than perfection.

I know what you're thinking. "SIGH, where are the pictures!?" My answer is get lost kid. Kidding! I really want to leave Chapter II to be experienced. When I was younger, I loved nothing more than to progress to new areas in a game without any idea as to what lied ahead. The unspoiled exploration stirred that primitive apelike urge to forge ahead. I want to keep the second half of the game really special. So no peekie! But! I've dropped off a nice ~5 minute mashup of a bunch of Chapter II's music for you. This is but a small slice of the full OST. Just click the "music" link on the left to give it a listen.

In other news, I've been working on a new pixel art animation tool! GraphicsGale is dandy, but it lacks the ability to quickly iterate and design low resolution motion. Optimized and designed with low-res in mind, My new tool (soon to be released publicly) greatly facilitates pixel art animation, allowing you to quickly assemble and create a weighty, flowing, animation. Much like the animation style featured in TowerClimb.

Hope that overdue update satified! Bye bye for now, and join us on the forums!

Eggnogg said:
Reading this made me so glad. I have no doubts you'll nail the second chapter. I'm really looking forward to the new content! I agree with you about making things a surprise; indie devs these days give away far too much in lieu of the whole 'alpha/beta developer update' dealio, and It's great that you're keeping things under wraps. Suits the elusive theme of the game very well :)
Draxbonai said:
Yes! I am so pumped to hear this. I wasn't expecting chapter 2 any time soon. This is most blessed news. Much luck to your endeavors! I truly hope that this game arrives on Steam in one way or another. A master piece such as this demands the attention of the masses, if for nothing else than to pay their respects.
Meph said:
Nice work mate, looking forward to this.
3Xistence said:
I'm looking forward to this update too. I'm Curious: how will work the multiplayer mode? splitscreen/local or just online? Also i wondering, i bought your game with "normal price"...i will need to pay again in order to get the ended game?
Lukas said:
yeaaah! looking forward to it! *starts up 1.1 for now*
Jermex said:
Dude this is fantastic news! Can't wait to see chapter 2!
mistersneak said:
While I'm very excited about the new chapter II content (and I do mean very excited), I'm chomping at the bit for this pixel animation tool. Very much looking forward to something that was designed for a pixelated workflow in animation.
Campi said:
I cant wait, i love your game spend already 100 hours and havent even beaten it :)
Anthony said:
Great Game! Well worth > $10 :D! However imho: 1. It should be possible to revisit areas you've completed/nearly completed. I've completed the hatchery & conservatory, but I really Hate having to redo the previous levels just to reach them again. The player would receive a smaller distance climbed and start at a harder section, thus in no way dumbing down the brutal difficulty. 2. I love the path of exiles (even though it kicks my a***). I would request the door to be put near the ground level of every section.
MisterParkour said:
I have the same thoughts as Anthony, it would be nice if you could return to previously visited areas. I also agree with MisterSneak, I can't wait for this pixel animation tool! Please announce it's realease on the forums/towerclimb :)
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